NYC – Zero Waste Project

By | Design Project, Project Review
Overview We are designing a new composting system and user flow for the Union Square Location in New York City. This new process aims to simplify the composting for people who currently participate in composting as well as developing a set of incentives to promote continued efforts as well as getting new participants. Presentation Link ROLE - Designer  |  CATEGORY - 3D Modeling + Sketch |  TIME - 3 Week Problem & Solution Living in New York City this past year has given a unique insight into the various problems and difficulties that come about in living in this metropolis vs. the small shady suburbs of Bethesda or the open...
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Project 3 – A Line of Life

By | Design Project, Journal

A commentary on surveillance, and data collection given both willingly or otherwise. Within the last few years we have been obsessed with data’s capabilities. Data mining, unlawful surveillance like Prism and even the concept of the quantified self: an exploitation and brute force style attempt…

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A 2001 Particle Bust Railway

By | Design Project
ROLE - Designer & Developer |  CATEGORY - Creative Coding + OpenFrameworks  |  TIME - 2 Week During my first semester at Parsons MFA Design & Tech program, besides being exposed to significantly more physical computing design challenges: Arduino's, Raspberry Pi's and Photons. We were also pushed more into the areas of "creative coding". This being areas of pure digital creations with more of a personal artistic aspect. All of this leading to my first attempts into OpenFrameWorks and the idea of Object Oriented Programing. The Project that I came up with is based in my interest in Particles and seeing what I can do programmatically with it....
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10 Web Design Tools for 2016

By | Journal
Every designer, engineer and creative has their go-to collection of tools to use that form their ideal project workflow. For many years in my early design career has been a combination of Adobe's Creative Suite Applications - particularly Illustrator, Photoshop, and EdgeCode for a majority of my work. This past year I extended my user flow to more diverse methods including Brackets, Sublime, and the always effective pen & paper, thanks to my Moleskin collection. I stuck to Adobe products out of a combination of circumstance and my design education being based in it. However, now that I've been a designer for a...
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Serial Etch-a-Sketch via. Arduino

By | Project Review | No Comments
ROLE - Designer  |  CATEGORY - Physical Computing + Arduino Code  |  TIME - 2 Week Project Review Welcome Back to lesson lab of Parsons Physical Computing Class. So over the last two weeks we developed our abilities and knowledge surrounding Serial information and using it with other systems (web, processing, raspberry pi). While not my only class involving this serial communication testing projects for more testing with it. As you can guess like all these previous projects it was a douse. As coding continued to progress, I.E figuring out the actual using of this data. Luckily sending the information was fairly simple with the thanks of the T.A...
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Little Lights & Big Ideas

By | Project Review | No Comments
ROLE - Designer & Developer  |  CATEGORY - Web + API Data + Illustration  |  TIME - 2 Weeks & Weekends See the Pen gPLrNQ by David Utt (@davidutt36) on CodePen. Project Review A fun project to test my development abilities. For this piece I wanted to create a single page web project to help get some daily inspiration for both myself and others, as I know how hard that can be to find in ones life. I was inspired by the old adage/characterization of this with the light bulb appearing over someones head but in a digital form. A small test for both my animation, illustration and...
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IOT: A Response to MailArt a History

By | Journal
A Quirky Talk “Mailart History: The Fluxus Factor” by Ken FriedMan appeared to be another historical reading. A lesson in a medium we used was this and came from this so on and on, after diving deeper into the story it became more, a unique look into communication.  More so, about the evolution in talking to and with family, friends and associates. Looking at the types of communications used both physical and digital. Also their changes in design and artist approach gave me a unique perspective I had not considered before. While the title itself does not give the strongest of impacts to start the content and story...
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